Tentang Tanks Playground
Tanks Playground is an indie tank game made by a single developer, Alexey. Development started in early 2024 and the game is over two years old; 42,596 accounts own vehicles, there are clans and a live community on Telegram and Discord. The project is now moving to the Godot engine: battles become online (7v7), and vehicles and progress transfer to the new version via an open registry.
Fakta
Sejarah proyek
FAQ
What is Tanks Playground?
A low-poly tank shooter: session-based 7v7 battles, 27 vehicles, clans and containers. Made by a single developer.
Who makes it?
One person, Alexey. Everything from the game to the websites is his work; some assets are purchased. The goal is to build a team and grow the project for years.
How is it different from big tank games?
Player involvement: the community directly shapes what appears in the game. Suggestions from Telegram and Discord land in patches, not in a years-long backlog.
How many vehicles are there?
27 machines from the Pz. II C to the T-90 — researchable, premium and collectible, tiers I through XI. The park keeps growing.
Is the game free?
Yes. In-game purchases and BlitzPlay stars are not required for progress.
Are there clans and competitions?
Yes: clans up to 30 players with seasons and prizes for clan experience, leaderboards with star rewards.
What is changing right now?
The project is moving to the Godot engine: 7v7 online battles, server-side meta, vehicle transfer via an open registry. The beta continues, builds ship regularly.
Will I lose progress when the engine changes?
No. Accounts, vehicles and progress transfer; the transfer status of each vehicle is shown on its page on this site.
Where can I download it?
Google Play, plus an APK and a Windows build on the Telegram channel.
Dari mana datanya
nakama-tanksThe richest data set: vehicle catalog, clans, seasons, public profiles. Setiap game punya instans Nakama sendiri dengan skema sendiri — situs tidak punya model data bersama dan berbicara dengan instans game yang hub-nya sedang dibuka. Akun BlitzPlay dan saldo bintang disimpan terpisah, di basis data platform, dan sama untuk semua game.
Versi yang dapat dibaca mesin
Halaman yang sama disajikan untuk asisten: JSON-LD (VideoGame + FAQPage) di markup, ringkasan teks di /llms.txt, hreflang untuk setiap bahasa situs. Teks melewati sistem lokalisasi yang sama dengan antarmuka lainnya.